nemhaine42:03.08.2020 | All-in-one Map of Kirkwall, 9:34 Dragon. Things I learned:A4 paper was
nemhaine42:03.08.2020 | All-in-one Map of Kirkwall, 9:34 Dragon. Things I learned:A4 paper was waaaaay too smallShould probably use smaller tip pens in future rather than the grey i used here for the interior walls on the Viscount’s Keep, the Chantry, and the Templar Hall.I made up a few chunks in order to make the image coherent, because something must exist in those places but we never see what. You never actually see an on-land exit from Kirkwall to the rest of the Free MarchesDarktown must actually be basically the entire city again underneath itself, but we only see a small section of it during game-play. I didn’t include the Black Emporium because it doesn’t seem like that kind of place that ends up on a map. It’s a ‘you have to know where it is already’ kind of place. Not sure how I feel about the roof shading here - it increased the contrast between the streets and the buildings, which is what I wanted it to do, but it also loses the distinctions between individual buildings. In the end I figured that’s less important in a game where Hawke can’t actually go in any old building willy-nilly. the actual in-game maps are also extremely literal - they only show where Hawke can stand. If a wall has a barrel or a stall or a pile of something next to it, the path on the map will go around that stuff. I definitely enjoyed my first foray into fantasy cartography, though, and learning from this project was useful. :) -- source link
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