One my game proposals. Lemme know what you think! Vote on them here: www.strawpoll.me/1
One my game proposals. Lemme know what you think! Vote on them here: https://www.strawpoll.me/16117378Here’s the BIG POST:https://bewildered-angel.tumblr.com/post/176103790276/gonna-make-a-video-gameHere’s the others:Little Magic Bake Shop : https://bewildered-angel.tumblr.com/post/176103531531/one-my-game-proposals-lemme-know-what-you-thinkEat the Dungeon: https://bewildered-angel.tumblr.com/post/176103660516/one-my-game-proposals-lemme-know-what-you-thinkSince the handwriting is kind of rough, I’ll transcribe the text here:MONSTERGIRLS ARE HUNGRYMGAH is a top-down hybird city-sim/tower defense, where the goal is to protect your village form ravenous monsters by producing food fast enought to overfeed them before they get to your village and start eating your villagers.MGAH is endless, the only goal is to defend your mansion as long as you can. You do thsi by creating building that regularly produce food, and placing this food in teh mosnter’s path so that their hunger is sated before they start attacking your town.BUILDINGSBuildings create many things, including food, gold, and wood. Buildings cost wood and/or gold to create. They level up and produce resources faster when adjactent to certain buliding types or terrain featuresIf monsters haven’t been distracted by food, they will attack buildings, destroying them and eating the people inside. Damaged buildings are repaired over time automatically if they haven’t been attacked in a while.Here’s a few building ideas. We can add more over development:BUILD PURPOSE LEVELS from ADJACENTmill produces bread river,farmtavern produces alchohol mill,farm,fieldfield produces veggies river,farmorchard produces fruit river,farmbakery produces cake mill,field,orchardinn hires adventurerspen prodcues meat farmlog camp produces wood forest,rivermine produces gold cavewall blocks monstersfarm n/aYou can only build within 3 spaces of a an already built building, so you can’t just build anywhereFOODInstead of towers to protect you, you place food that your village has produced to distract the monstersYou can toggle the bottom panel to shwo you what food you have available. Placing food is similar to placing buildings, except its free (you’ve already made it) and you can put 4 in a single space. If a monster passes near the food, they will eat it.Food can have different effects:Veggies: Weak, but cheapFruit: normalBread: fatteningSweets: very fatteningSpicy: Inflicts damageMeat: fillingMilk: inflicts sleep statusAlchohol: inflicts confuse statusMONSTER GIRLSPeriodically, a LAIR will spawn outside your village. This will quickly produce a # of monsters, then slowly keep summoning more.The monsters move around, devouring everything in sight, until their hunger is reduced to 0. At which point, they return to their lair and wait until hungry again. Monster girls can have lots of different stats and abilities, but there are two important ones:Level: this indicates relative strength. As the monstergirl gets fatter, they become slower and weaker, and lose levels Hunger: hunger must be reduced to 0 to send the monster back to her lair.Of course, the monster sprites change they eat and get fatter.ADVENTURERSEvertually you’ll have to actually kill the mosnters. You do this by building an Inn, where adventurers gather and then head out to fight monsters.Inns are unique, because instead of food or resources, they produce adventurers on a long timer.The adventuring party is unique, as it is your only unit. As soon as its created, it rushes towards the first monster it sees, heedless of its own survival. It will continue to fight monsters until it dies.A lair is destroyed as soon as every monster it its original batch is destroyed.ONWARDSThere’s lots of different monstergirls we can add, as well as foods and buildingsANALYSISTHis is the idea I’m least excited about. A lot of the art budget & screenspace is dedicated to buildings & terrain, and not character art, which the main draw of these kinds of projects. The real-time, endless nature of the game may have a servious perfomance impact if this were to run in-browser. There’s also a lot of numbers and timers to here to get a good gameplay experience. -- source link
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