My entry for for twitter’s #256fes challenge. The challenge’s rules are that your model
My entry for for twitter’s #256fes challenge. The challenge’s rules are that your model can’t have more than 256 polygons, and can only use a single 256 x 256 pixels texture.This is one of my first attempts at 3D modeling, and my first time using a pixel art-styled texture. Since I usually find 3D a little overwhelming I don’t do it too often, but this challenge was an amazing way to step out of my comfort zone, try something different, and learn a lot of new things. Getting everything to look the way I wanted while still under the 256 tris limit was more challenging that expected, but I’m really happy with the results.I also wanted to do some retro-styled Korone fanart for a while, since she enjoys playing retro games a lot, and this challege was also the perfect chance for me to do it.Bdotjs rigged and animated the model as an experiment, and the results were surprisingly good, specially considering how I never thought about making it rig nor animation friendly and only focused on making her look as pretty as possible under the challenge’s limitations.I had a lot of fun taking a part on this, so I plan to do more 3D stuff in the future too.• You can see and download the model here• You can see Bdotjs’ work with the model here• Korone’s YouTube channel here -- source link
#256fes#low poly#戌神ころね#inugamikorone#pixel art#ドット絵#できたてころね#indie dev#gallerypixelart