In 2015, we’ll have flying cars , at least in our virtual worlds. I’m glad we st
In 2015, we’ll have flying cars , at least in our virtual worlds. I’m glad we still have tumblr, even if its not that place it once was. However, i’ll keep using it for sharing my psychedelic animations and graphical experiments, but also to provide some updates about the current game development for those who are interested. ☝Twitter is also a nice place for sharing news, but truly not enough space to give you some more insight on my production, decisions and dev-thoughts. So i go with tumblr, but you’re still free to ask me or chat via pm here or on twitter.Thanks to your lovely donations via PayWhatYouWant on my itch.io games, i was able to start replacing some broken hardware. Basic parts like SSD, PC-Cooling and other important stuff that sometimes (on failure or overheating) forced me to move with the current work files to my crappy laptop to keep working. Not the optimal state yet, but i won’t give up. I still believe into that “independent and quality game production thing”. I’m aware of the face that i can’t reach some sort of AAA-state, but i think i can provide some entertaining gameplay and fun… made with love. There always was and still is a lot of conversation with other developers of all areas, but also with players because their opinions are important. Fairly to say that these conversations are not always in the context of “keep this work up”. As soon as you start creating things and coming up with the first results, some of the critical or doubting responds are not meant in a helpful way. But that’s normal. I guess we all know that type of people. However, i kindly respect any feedback and try to turn it into something useful. Fortunately, there is a lot of nice feedback that has helped me to rely on certain workflows and to stay on track.
#animated gif#metropolis#science fiction#video games#programming#flying car#futuristic#gaming#gamedev#madewithunity#unity3d#ravee interactive#randomlabs#game development#skyline