thegotlandskorvreblogblog: Design notes + process for the lowpoly robot character I posted earlier!
thegotlandskorvreblogblog: Design notes + process for the lowpoly robot character I posted earlier! My initial mental moodboard for this character was the clockwork bosses from Lock’s Quest and the song Astral Coal Town from the Night in the Woods soundtrack. For now I’ve named the robot Hunger, because I liked how it gives the character sort of a desperate tragic twist? Like it’s not that the robot is actively trying to make an already dying world worse, it’s just trying very hard not to die itself. And that struggle just happens to work against the struggle of the tree-person-protagonist.Also I swear I planned the missing arm as a character quirk from the start, it was not a cheap way to save in on the tris count haha. Although in retrospect I’m definitely not complaining since I really wouldn’t have afforded another arm without some serious simplifications (the limit was 1000 tris, my final count was 978). Something I did have to cut due to the tris count though was the log you can see in some of the early concepts, I thought that would’ve been a cool and character-defining prop, but alas. -- source link
#lowpoly#character design#game art#process stuff#long post#project kvist