A while back I posted the concept to a character I was whipping up for a project. His model is mostl
A while back I posted the concept to a character I was whipping up for a project. His model is mostly done now, and I’ve been stress testing his rig.Pretty happy with the amount of range I can get out of his face. I didn’t employ any flexes or morph targets, it’s all joint animation.Name’s Gill. -- source link
#gamedev#animation