February update!This month, we’ve continued to work on getting the next private beta ready. Cu
February update!This month, we’ve continued to work on getting the next private beta ready. Current major task progress:Finish all the new poses sprites needed (100% - DONE!)Finish updating the dialog/interaction system to use new character pose/location flags (100% - DONE!)Implement the character events on the game maps. (~15%)With the latest iteration of the interaction system out of the way, my main focus has switched to adding the character events to the game maps. There are over 300 maps in the game, over 700 unique switches for NPC locations, and a collective total of more than 4000 individual “poses” Wishbone’s NPCs can occupy on those maps. Suffice to say, putting down all those character events is no small feat! However, the eventing process is an absolute cakewalk compared to creating sprites for and writing amusing, coherent, and typo-free dialog for each of those “poses”–the two tasks we just finished. :PAdditionally, our talented artist has finished updating the player character portraits! The original ones were made quite early on in the project, and some of them really showed their age… especially in comparison to all of the fancy new NPC portraits. They’ve been spiced up and diversified a bit more, and all of the alternate makeup and facial hair customization has been improved, too.Anyway, another month down! I’ve been going full tilt on Wishbone for well over 3 months at this point… to the detriment of some other areas of my life, in fact. :P Can’t wait for all this schedule stuff to be done so that I can give my apartment the deepest deep clean it’s ever had! -- source link
#wishbone game#rpg maker