I may have finally tracked down and removed the previously mentioned bug that was causing the legs t
I may have finally tracked down and removed the previously mentioned bug that was causing the legs to periodically/randomly be misaligned with the actual controls in the usual inconsistent-Maya-bug style. The drawback to the fix is that, to fix it, I had to delete the nodes that allowed the legs to stretch beyond their normal length. It appears that this hasn’t fixed the problem where adding or modifying keyframes on the rig would have the random chance to cause the entire program to freeze for 2-5 minutes the instant I switch to a different frame, but that problem is easier to deal with since it doesn’t affect the resulting animation.These rig bugs are confusing to deal with for many reasons, considering how many variables play into them. I don’t remember having this problem while working with this character on the school’s computers while working on Ram’s Horn at BYU. As it is, not only is my version of Maya two years newer (possible version incompatibilities), I’m running Windows instead of Cent OS, on different hardware (my old AMD 1090T vs. newer Intel workstations with more modern architectures), and I might not have saved the latest version of the rig from the school’s server to my USB drive at the time. -- source link
#animation#rigging