More Sakura action game thoughts, this time with a little Towa City and some user suggestions, woo!
More Sakura action game thoughts, this time with a little Towa City and some user suggestions, woo! Shout out to @eristrocrat and @mariogman25 for them!If you’d like to see more of this AU, I also have a [Part 0] [Part 1] [Part 2] [Part3] [Part 4] or you can use the Roaring Cherry Blossom tag!Now some more thoughts below the line. I still have to think about what I want to do with Nagito, maybe for next post unfortunately xDTowa City:Like in the drawing and how I drew it in this post, Komaru and Toko would be allies that help you fight along the way through Towa City. You can also pick up Komaru to aim shots yourself and use her different bullets if necessary. Yes including dance.After saving Kenshiro, he would stay in the future foundation hub and you would be able to talk to him whenever he’s awake. c: Again, I don’t quite know what to do with Nagito but I do have a few ideas that could work:(For all of these assume Nagito and Monaca have been separated. He would never bring up his plan after UDG to the main trio.)-Nagito has no fight. The main challenge is just exploring Towa with Toko/Komaru and trying to find him. He is in a random location every game. Then you are able to take him back to base no problem as he complies with the Neo world plan. But once back at base, he can influence some people about despair from the inside without anyone knowing and it becomes a problem later.You don’t fight Nagito, you fight his luck cycle. When you find him, he does not agree with the plan so Sakura regrettably knocks him out like the rest of the remnants. While you are carrying him back, bad luck starts affecting you along the way; such as more monokumas than normal catching you off-guard, rain starts falling and you get struck by lightning or some big weight falls on you. It culminates with the helicopter that is supposed to bring you back to base breaking down and Sakura just going on foot instead……Which is miles away. Eventually you learn the patterns of the luck cycle and you can start dodging and “fighting” whatever comes at you.Similar to fighting his luck cycle but instead his luck cycle keeps preventing you from reaching him. (ex: You are on a bridge, it collapses after a talk) Instead of reaching him on brute force, you have to convince him that being put into the neo world program is good and then his good luck will start working for you.So like Idk??? What do you guys think??Mahiru battle:I say the battle is short because that’s just the confrontation in the auditorium. In reality, Mahiru would be fighting ever since Sakura left remnant state by sending her pictures. A little more about it is written here. The art gallery/hallway section would be pretty long and many winding paths. Monokumas would be trying to decieve you by handing you false clues and play with your senses by making noises and causing illusions with different photos.I should mention that I envision Sakura having a “focus” button that would slow things for a second to give you a chance to react to anything. There would also be a sound cue of alert if something outside of your field of vision, but Sakura can hear/notice, appears so you can also react to it. Because Sakura is on edge in this level, that sound cue will also mislead you to disorient you further. During the final confrontation, the Monokumas could flash cameras at you to stun you out of focus. Yes, it would be annoying but it’s practically the only line of defense Mahiru has at this point.Mukuro battle:The point of this fight is to be a fun extra battle and riding the line of non-canon as y’know, her head was blown off. Consider her more a robot made by Kazuichi than human at this point. -- source link
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