openworldadventurer:incorrectdaedra:openworldadventurer:A while ago, I believe I promised you a stor
openworldadventurer:incorrectdaedra:openworldadventurer:A while ago, I believe I promised you a story about riddles. Well, it’s well into the holiday season, so here’s a little early present for you all: a story about a Skyrim moment that almost came to be.I left Bethesda after working on Skyrim for a year and change, writing the first draft or so of a bunch of quests, and the last thing I wrote on my last day was a riddle from Sheogorath, the Daedric Prince of Madness. It was a totally optional bit towards the end of his quest – more of an easter egg, really – and he would warn you several times that a high-stakes game with the Mad God is a bad idea, because of course it fucking is.After all, who wouldn’t want to test wits with the semi-devine embodiment of madness, and hidden touches like that are what makes open-world games (and especially Bethesda games) so fun to explore. Plus, I absolutely adore writing for the character (who’s voiced by my family friend and absolute delight of a human, Wes Johnson) and the idea made me laugh like a fiend, which seemed like a good enough reason for Sheogorath to do anything.If you finally convinced him you were determined to answer his riddle, his riddle was simply this: “What is the opposite of a chicken?”The player had a bunch of plausible answers to choose from: an egg, a rooster, a fox, a brave man, etc. And, as you’d expect from him, good old Sheo had a different explanation for why each answer was woefully wrong.“A brave man? No, actually this chicken is really quite courageous, in its way. / Pecked a troll right in the eye to protect its brood! What a heroic little nugget it made. / You two have a lot in common. I’d introduce you, but you’ll be busy falling to your death.”Picking a wrong answer (which is to say, any of them) got you teleported a mile above the highest mountain in the game, giving you a lovely view of the world before falling to your death. I remember the biggest issue was that I didn’t want to make the player wait through a long loadtime just to die - especially since loading into a new space would end up replacing their autosave with a new one where they’re inescapably falling to their doom. I mean, Sheogorath may be a smartass, but he’s not about to ruin your playthrough. Although you really should be making separate backup saves, you know.The best part was that I wanted to give an achievement when you had tried one (or all) of the answers unsuccessfully and realized none of them were right. That way, when you reloaded and tried again, the dialogue system could see that you had the achievement and then you’d mysteriously get a new dialogue option to complain that he was cheating. Naturally, Sheogorath’s response was to grin and remind you that he had said the whole thing was a bad idea in the first place.But he’d take some sort of mercy on you and let you live with that answer. It’d just serve to be a reminder not to bet your life with a god that delights in breaking the rules. Sometimes, the way to overcome an obvious deathtrap is to not walk into its jaws.The best and most devious part of my plan was that the only way to win the riddle contest was to go into the editor or debug menu and set a flag to turn on a hidden answer in the dialogue tree (“SheoRiddleAnswer = true”, I think? It’s been a while). At that point, Sheogorath would recognize that you had altered the fundamental rules of the universe just to win a riddling contest, applaud your trivial misuse of phenomenal cosmic power, and give you a sweet roll or something.Nothing too great, because the real reward of a dumb little thing like that is having the story to tell your friends afterwards. If you wanted a more game-breaking reward, there were plenty of other options to choose from (may I suggest anything involving the Wabbajack?). Plus, you clearly have access to the editor/debug menu, so what more do you need?When I left, I handed the quest to my friend and colleague (the excellent Nate Ellis), who went on to do wonderful things with it. But I’m pretty sure the riddle contest got cut before release, possibly because of limited dialogue budgets or because it was a hassle to implement. More likely, it got cut because it’s kind of a dick move for a designer to do to the player, and Nate is a much kinder DM than I am.Knowing that engine, bits of the riddle contest may still be hidden in the quest’s code somewhere. I haven’t gone digging through the editor to check, because I’d rather let it live on in my memory untainted by cruel reality. As I often say, gamedevs never really get to play the game we made, we just play the game we *almost* made. Besides, I have other games to work on these days.But that riddle contest will always be part of my personal lore about Sheogorath, Daedric Prince of Madness. And now it can be part of yours, too!So Sheogorath was almost canonically aware of the existence of the player beyond the fourth wall?! I hope someone makes a mod for this!I mean, “canon” is a strange and fluid thing in Elder Scrolls lore anyway. After all, this is a setting where Daggerfall (ES2) ended with “The Warp in the West”, a metaphysical maelstrom that meant that all of the multiple endings simultaneously happened. Even more interesting was the story behind Morrowind (ES3), where every playthrough is just one of infinite realities that the daedric prince Azura experimented with in order to find a suitable savior. So techinically, all playthroughs of Morrowind are canon, from the heroic one where you were the Best Nerevarine, to the one you just ran around and collected sweetrolls, to every weird mod you hooked on (although we can assume other daedric princes were behind some of those mods).So if Azura gets to bend reality for fun, obviously Sheogorath gets to do so as well, right? Only seems fair. So consider it canon if you like! -- source link
#elder scrolls#skyrim#headcanon accepted