Happy new year, everyone! So, yeah. I’m a bit late. And the above render is one I didn’t include in
Happy new year, everyone! So, yeah. I’m a bit late. And the above render is one I didn’t include in the set I released just before christmas, so if you’re thinking the setting looks familiar then you’re absolutely right :DSo what’s with the late new year’s post and the absence of new render material?Weeeell… my PC is borked.Something’s wrong with my SLI configuration or my motherboard that’s causing everything to crash whenever I render, so I need to put some hours into fixing that. No new renders until then!But on the bright side, that does also mark the start of a new chapter in my 3DX career, because this is the year I’m gonna start animating. I also want to do some more regular releases, though, so expect more picture sets to come out prior to the release of my first animation, which I hope I will release at some point past the summer, but before the winter.There are a few items on the agenda for 2016 beside animating, though. For one, there’s the project that Andi Guiness and I are working on, with a release date TBD, and there’s the fact that I need to pick up on my modeling. As you’ve no doubt seen in 2015, Kayla sported two different cocks. The one she rocked in the first Sin Sisters release, and the one she rocked in the second as well as the Lust Unleashed set around christmas. That cock was my first attempt at creating my own, and it worked out well enough but overall was not entirely to my liking. So after I’ve got my system fixed, my attention will first go towards sculpting a superior dick and create a better texture for it. That will take care of a lot of issues I have with the current model, and will also help make it look better in animation.With that done, I’ll start working on expanding the character library a slight amount. Not only will Tatiana receive some attention, but there’ll also be a fifth girl later on who’s gonna join the lineup. So stay tuned for that.That will put everything in starting position for animation, and hopefully a tremendously succesful 2016. -- source link
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