L-ZONE was the second game by Haruhiko Shono, who also designed the ethereal adventure game GADGET:
L-ZONE was the second game by Haruhiko Shono, who also designed the ethereal adventure game GADGET: Invention, Travel, & Adventure.With L-ZONE, released in 1992, you can see his team exploring some of those same concepts, but in a very different way. There are no words at all in L-ZONE, but there are a lot of sounds. It’s vague yet mysterious – almost musical – and the endless walls of machinery are cool as they are threatening.L-ZONE (read on The Obscuritory)The game never pretends like half these weird machines have a real purpose. They must do something, surely, but only the people who built this facility would know. As far as the player is concerned, everything in this shadowy underground complex is just a big toy. Hit one of the colorful candy-shaped switches, and a monitor will flick on. Pull a lever, and a huge motor screeches to life. Plug a cable into a device, and it emits a distorted synthesizer noise.L-ZONE is dank and secretive, but it’s difficult to feel an emotional connection to such a vaguely drawn setting. But when there’s no words, the game fills in the gap with sound. It adds texture to the world, layers of noise and rhythm that make the dusty metal corridors feel as if something is alive underneath them, waiting to be activated. -- source link
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