wandering-aasimar:In dnd, resurrecting PCs becomes so easy at higher levels, and though I think that
wandering-aasimar:In dnd, resurrecting PCs becomes so easy at higher levels, and though I think that’s a positive, I really like the idea that dying has lasting consequences or triggers events in a PC. Here’s a simple table of interesting but hopefully not game breaking or character destroying ideas. Thoughts? Improvements? -- source link