lets-steal-an-archive:[thread]I think it’s worth looking at why bad endings ruin stories. This will
lets-steal-an-archive:[thread]I think it’s worth looking at why bad endings ruin stories. This will be a big rambling thread I’m gonna chip away at so feel free to mute if it’s not your cup of tea #storytalkI was inspired to write this after @MagnoliaPearl posted something about the ending of Parks & Rec. Which was abysmal. To the point where when I rewatched the series, I stopped before the last season. It’s an ending that felt like a betrayal even though it was a “happy” oneYou can’t just toss in good things happening to characters that they haven’t earned. Everyone can’t win the lottery in the last episode. That’s not a happy ending, it’s Deus ex machina that betrays all the things the characters actually struggled forIf you were to draw a story curve, in general a happy ending is one where the characters end up better than where they started but really not too much better. It really depends heavily on how wildly the rest of your graph swings during the rest of your bookHere’s an entertaining clip of Kurt Vonnegut explaining a little tongue in cheek bit about graphing stories that’s actually pretty helpful for explaining what I’m getting atIf you look at P&R that way, it’d probably look a little something like this. It’s easy enough to see where reality breaksIt’s a bit of an exaggeration but not much. The point is, you probably shouldn’t swing too far up from whatever was your highest point during the story. If your previous high was “couple gets married,” then “couple has baby” is a realistic ending. “Couple win lottery” maybe notActually, never have anyone win the lottery after the first act. Unless it’s an inciting incident that forms the foundation of the entire story…no lottery. That’s a good ruleBut the thing that really got me thinking was why does it matter? The show is over, right? It’s not like I’m then forced to then watch a show about Leslie Knope being President. I think it matters for a few reasons and bear with me here cuz I’m making this up as I go…One is what I’ll call the Evergreen Ending principle. Which is that even though the story has ended, you need to be able to imagine the characters are continuing to have similar adventures forever. That’s part of what makes an ending feel good, especially for serialized mediaObviously, things will be different because the Real Story already happened. But it needs to be easy to imagine how these characters go on doing essentially the same stuff forever. The only thing worse than the ending P&R gave us would be one where Leslie retires, for exampleThis is also why I hate epilogues. Like the ending of Harry Potter where they all old and have kids. Let the audience imagine what happens next. That part isn’t for the creator to say. Back off and let your audience take overIf you change too much, even for the better, you’ve also ruined any possibility of the Evergreen Ending. You’ve essentially created a whole new series where everything is different, which only works if you’re then planning to tell that new storyBad endings can never be fixed. Every other story problem can potentially be resolved. Which I think is why those moments tend to pull back the curtain on a writer’s failings. It’s why writing endings is so stressfulBut here’s what I think works. And this is obviously just my opinion and who the hell am I? But I think that when you reach the real end of your story, your plot should be on autopilot. If you’ve done your job, the story will just fly home itselfDon’t try to solve any more problems with plot. Unless you have a twist ending, accept that it’ll be a somewhat predictable finish and that’s okay. The only thing you need to tend to is the audience’s emotional needs. And have those needs reflect themselves in the charactersA real happy ending is knowing the characters are going to be okay. That they’ve finally found a little bit of balance and ended up better than they started. That who they are is good enough and always has been. And that they can handle whatever comes next. -- source link