nessotropheion:idontusemycauldron:starlingfortunes:All you need is a deck of Harrow and your game ni
nessotropheion:idontusemycauldron:starlingfortunes:All you need is a deck of Harrow and your game night is on track to be hella spooky…[Image: a pastel infographic about astragalomancy a.k.a. divination with dice. Text reads as below.]Astragalomancy: Ain’t Just for Squares: A Quick Guide to Polyhedral DivinationFour-SidedYes or No Questions: Your pocket-sized spirit [companion]. Evens approve, odds oppose. Interpret as you will…Other alternatives to asking yes/no questions: fate dice, pennies, whether or not your [SO] left the toilet seat up.Six-SidedQuick Queries: Roll one die for a little insight; more for some clarity. Add your results together for new conclusions.Keywords: 1: inspiration; 2: union, 3: exploration, 4: discover, 5: transformation, 6: completion.Eight-SidedFate and Fortune: The perfect party tool; complex enough for querents, easy enough for a novice.Keywords: 1: union, 2: community, 3: foundations, 4: exploration, 5: discovery, 6: risk, 7: reward, 8: transformation.Ten-SidedThe Journey: An intermediate path for your personal journey. The Starling divination workhorse.Keywords: 1: inspiration, 2: union, 3: community, 4: foundations, 5: exploration, 6: discovery, 7: risk, 8: reward, 9: transformation, 0: completion.Twelve-SidedThe Stars: Sub out your usual keywords for the star signs and watch your interpretations reach new heights. Helpful for reading expansion or character creation.Twenty-SidedThe World: Take your ten keywords; times the meaning by two. That’s what using d20 will do. 11 - 20 is your usual meanings intensified…or reversed…or both. It’s up to you!Sticking this here because I’ve seen a few asks lately from people who got drawn to polytheism without getting pulled into magic and divination first (which seems to be more common, especially if you’re older), and who feel aimless when someone says to go do divination to figure out what their gods want.Anyway, one that doesn’t require a ton of expensive materials if you’re just learning is astragalomancy – divination with dice, originally done with knucklebones (astragaloi) that were also used as gaming pieces. You can grab any kind of dice so long as you assign some meaning to the symbols on the sides. Above is one example system; a historical one is the Limyran Oracle, which uses the Greek alphabet and corresponding oracular phrases. You can use the Limyran Oracle by rolling dice or by casting lots (same concept as rune stones); write the letters on anything you can find – I have a set made from used bottle caps, some people use pennies or pretty rocks – and then cast them or draw them from a container.Other options include reading cards (tarot, oracle decks, any playing decks you have laying around; I am partial to pokémon cards), scrying, observation of natural signs, shuffling your music library, bibliomancy… Really, you can do divination using literally anything, so long as you either develop a system of interpretation or get good at spontaneous sign reading and being receptive to messages. The name of the game is just trying different things out and seeing what works for you, and having plenty of tricks up your sleeve. Research what different people do, see what you have at home that could be used, or browse around until you find something that really catches your interest. I have a ton of resources saved up so feel free to ask me for stuff. -- source link