sortimid: sciencebimbo: tfsplash: sortimid: sortimid: Check it out, guys! I made a bimbo TF game! Do
sortimid: sciencebimbo: tfsplash: sortimid: sortimid: Check it out, guys! I made a bimbo TF game! Download it from Zippy or 4Shared. I’ve been meaning to make a TF game inspired by the GROW series for quite some time. (You can check those games out here) You’re basically trying to find the correct button sequence. The various effects interact with each other with interesting results. Can you make the Perfect Bimbo? Will you find the Easter eggs? I threw this together in 24 hours as a break from larger projects so if you find any bugs let me know! I’ve only tested it in Chrome, so it might not work on other browsers. Enjoy! Remember this? I just uploaded it to GitHub! Now you can play it without having to download or install anything. It should work on smartphones and tablets, too! If you missed it the first time around, or just want to revisit the fun check it out! You can also check out the source code and image files here: https://github.com/sortimid/bimbo-sequencer-1.0 This is something you all will probably enjoy. So, I tried this out last night. It’s pretty damned fun, but I wanted to find the best ending, if you will. So I started taking notes, seeing what combos would do what, and finding a couple of easter eggs. Eventually, though, after I had tried about 12 options or so, I realised I was losing track of what I’d already tried, so I figured: “Hey, why don’t I just do this methodically? There’s only 100ish options left, and that’s not so bad, right?” Let me tell you, dear reader, it was a little tedious, but I’m stubborn at things like this. I was determined to find the 100% by this method. But, after a while, I noticed patterns, and had a fairly good idea of what might get me that. Most people would jump straight to that, and take satisfaction in a job well done. I set myself a challenge to make that the last piece of my database. Basic combinatorics tells us that there would be 120 outcomes to this game (5!). Some of them are shared, due to you creating an ERROR in the poor subject, or just due to similar transformations, but still, 120 possible paths. Through careful planning towards the end, when I was sure I knew what order I had to save, I managed to create the perfect bimbo on number 120/120. I felt like a god. That might have been because it was 2am, but still - god. So that’s the story of how I brute-forced this game, which is really very fun to just experiment with, and maybe don’t go overboard like I did! FUN FACTS! If you were to do things randomly there is a 0.83% chance of getting 100% bimbo, a 25% chance of getting a single ERROR, a 6.7% chance of getting 2 ERRORs, and finally, a 2.5% chance of giving her 200% in one category! And that’s how I ruined a nifty game for myself by analysing it at 2 in the morning. But seriously, it’s fun to play around with! Just wanna say: mad props for going through all 120 combinations! You’ve got way more patience that me! I gave up after about 30 when designing the game. I’m honestly a bit surprised they all work without any bugs or missing images…! Glad you enjoyed it and great job! (if anybody has a TFGamessite account, consider giving the game a “like”: https://www.tfgamessite.com/index.php?module=viewgame&id=954) I’m also curious: were you able to count the actual number of unique endings? -- source link