Night TwistLarge plant, neutral evilArmor Class 14 (natural armor)Hit Points 231 (22d10 + 110)Speed
Night TwistLarge plant, neutral evilArmor Class 14 (natural armor)Hit Points 231 (22d10 + 110)Speed 10 ft.Str 25, Dex 6, Con 21, Int 12, Wis 14, Cha 19Damage Resistances bludgeoning, piercingDamage Vulnerabilities fireCondition Immunities blinded, deafened, exhaustionSenses darkvision 120 ft., tremorsense 60 ft. passive Perception 12Languages understands Common, Elven, and Sylvan, but cannot speakChallenge 12 (8400 XP)Death Curse. When the night twist is killed, the creature that killed it must succeed on a DC 16 Wisdom saving throw or be cursed. The curse causes the creature’s sleep to be plagued with nightmares. If the creature needs to sleep, it is unable to, and gains one level of exhaustion each morning. After gaining a level of exhaustion, an affected creature may repeat the saving throw, ending the effect for itself on a success. A remove curse spell cast on the creature also ends the effect for that creature. If an affected creature dies before the curse is removed, and its remains are buried, a new night twist begins to grow on the site of its grave after 1 month.Song Of Despair. While it is night, the night twist constantly emits a sorrowful song, which can be heard up to 1200 feet from it. Whenever a creature that can hear the song enters within 1200 feet of the night twist, that creature must make a DC 16 Wisdom saving throw. On a successful save, the creature is immune to the Song of Despair of all night twists for 24 hours. On a failed save, the creature is charmed by the night twist. While charmed in this way, the creature moves toward the night twist, and takes no other actions. When it reaches the night twist, it stands within 5 feet of it, taking no action. If a remove curse spell is cast on the affected creature, the effect ends. If an affected creature takes damage, it may repeat the save, ending the effect on itself on a success.Actions Multiattack. The night twist can use Wind Blast if it is able to. It then makes three slam attacks.Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 20 (3d8+7) bludgeoning damage.Wind Blast (Recharge 5-6). A powerful wind emanates from the night twist, extinguishing all open flames within 120 feet of it. Each creature within that radius must succeed on a DC 17 Strength saving throw or be knocked prone.Often, travelers through the dark forests and marshes of the world will hear a haunting melody wafting through the trees. The song always sounds like the most sorrowful thing the listener can imagine; it never sounds alike to two different people. What they can all agree on is its allure, magically drawing toward the old, dead-looking, twisted tree that sings it. There, the night twist attacks its prey, consuming the festering corpses that remain. Night twists stand around 15 feet tall and weigh at least 6,000 pounds. They do not seem to die naturally, though no one knows for sure. The older the night twist, the larger it grows, and the truly ancient ones are said to have attained massive size, and are far more formidable. Originally from the Monster Manual III -- source link
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