Planned for release in October 1996, Witch Machine was an experiment in pushing the boundaries of wh
Planned for release in October 1996, Witch Machine was an experiment in pushing the boundaries of what could be done on the Nintendo Game Boy.Concerns from investors over the project’s viability and rumors of mismanagement by team leaders made development uniquely troubled… that is, until word of “troubling content” began to circulate months before launch, spelling the end for the game and the company behind it.Higher ups at GodHead Interactive pulled the plug on the project weeks after the rumors surfaced and, facing bankruptcy, closed their doors on June 6, 1996.The final build of the game never made it to release, and the few test cartridges auctioned off during the company’s liquidation became relics, finding homes in private collections, unable to be played in their corrupted state.Last year, the Video Memories Project was gifted a GodHead dev kit, found by a fan in an old storage unit who hoped they could salvage its contents. The patch contained within, when applied to a development cartridge, returned the game to a playable state.Now, nearly 25 years after its cancellation, the world is able to experience what could have easily been a piece of gaming obscura, lost to the ages.Please enjoy Witch Machine, a rediscovered piece of horror game history.[play on itch.io] -- source link
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