askcommisaryarrick: jonkakes:words-are-chaos:somethingdnd:bitter-bi-witch:somethingdnd:cap
askcommisaryarrick: jonkakes: words-are-chaos: somethingdnd: bitter-bi-witch: somethingdnd: captain-forsyth: somethingdnd: nozignature: somethingdnd: takeo14: somethingdnd: thatwestonkid: My super advanced mapmaking technique - a handful of dice makes the map nice interesting method My question is do the die affect topography any or just set the borders? I imagine it’s up to the person making the map. But maybe the more dice in a single spot, the more mountainous or forested the area. Maybe choose a few dice to be deemed cities, and some dice for ruins. Maybe let the dice choose, like a nat 20 would be the world capital, and 10’s would be mountains or something like that. 1-5: Plains and fields 6-8: Forests 9-11: Mountains 12-14: Tundras and snow covered lands 15-17: Farms and towns 18-19: Larger cities 20: Capitals and castles what would happing if all the dice landed on a 20? then you have a very busy continent not all of those are d20s though, so you’d have to come up with another method for the other ones Adjusted for all dice you might have D20 1-5: Plains and fields 6-8: Forests 9-11: Mountains 12-14: Tundras and snow covered lands 15-17: Farms and towns 18-19: Larger cities 20: Capitals and castles D12 1-3: Plains and fields 4-6: Forests 7-8: Mountains 9-10: Tundras and snow covered lands 11: Farms and towns 12: Larger cities D10 1-3: Plains and fields 4-6: Forests 7-8: Mountains 9: Tundras and snow covered lands 10: Farms and towns D8 1-4: Plains and fields 5-6: Forests 7: Mountains 8: Tundras and snow covered lands D6 1-3: Plains and fields 4: Forests 5-6: Mountains D4 1-2: Plains and fields 3: Forests 4: Mountains Holy shit. Definitely using this. I swore at how simple this motherfucking thing is. You’re all bastards and i love you. ((This is genius, seriously)) -- source link